Cadabra | Harmful Tips: How To Stop Caring And Start Hating Design p.2
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Harmful Tips: How To Stop Caring And Start Hating Design p.2

In our series of articles called ‘Harmful Tips’ we continue addressing issues for different parties of IT communication chain: from clients to developers; from project managers to designers. We highlight the most common mistakes we all make using reverse psychology: wrong is presented as right. A bit of humor and wealthy criticism can definitely improve our business environment.

This week’s article is devoted to some of the common mistakes designers make when communicating with their team and clients.

Disclaimer: High level of irony and sarcasm detected. Be warned.


Tip #1

‘There can be only one’ – claimed immortal Connor MacLeod from Highlander movies. We’ll expand this motto: there can be only one designer on a project. More is not always better. You as a professional know this oh so well. Even if your client and project manager feels differently, they might not be aware of the real state of things. Regardless of their opinion, make everything possible to ensure your project is in your hands only: make chaos in layers, create a complex system of saved copies. If you want something done right – do it yourself. As for the client – he can save praise and appreciation for later.


Tip #2

Generally speaking, every project is a true relationship. A relationship between you and your design. Yes, they say:’ no one is irreplaceable’. But you can prove wrong. The easiest way possible would be to keep all the project files on your private device. The one who has a single access to the information is the one indispensable!


Tip #3

They will never understand how creativity poisons your soul. It’s an everyday challenge: to be so talented and unique. Can’t they see every line you draw, every UX feature you implement, every font you use – it’s a touch of your inner genius. Caging your free spirit into schedules and deadlines is a dreadful and dangerous affair. Be a rebel and protest. Show your client and your team you’re the real star on this project. Make them feel how valuable and precious you are. Remind them constantly with a large scope of tools: from lovely genius caprices to depressions. Steve Jobs was erratic, Dali was eccentric. Who cares? People love them for their masterpieces.



Workplace environment is something that keeps your team together. It is the everyday bonding rituals, the atmosphere, communication and coffee. But most of all it’s the place itself: the walls and the view from the window. These two variables can either motivate your design or make you lose your inspiration forever. How can someone create beautiful UI while it rains outside or your chair doesn’t backflip enough? Insist on the best conditions to provide the best result. It would increase productivity if you’d work in your client’s office at least half of the project timeline. In case your client lives in somewhat less geographically alluring regions – Sri Lanka or any ocean island would work just fine.


Tip #5

You’ve probably heard that 20% of company employees deliver 80% of revenue. This leads to a fair question, why bother with any excessive effort, if you will receive your payments regardless of that. Even if you’re among those hardworking 20s, there’s a big chance your contribution is even lower. Relax and save your skills, energy and time for a bigger fish in your pond – a large project to cash in. You might not the be the one to make this company richer, but hey, you’re definitely smart enough to enrich yourself.

All illustrations: Marina Parhomenko

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